← Back1. Core Goal
- Each round shows one target marker (color + symbol).
- That marker tells you which robot must reach the destination.
- All four robots are allowed to move, even if only one is the final scorer.
2. Movement Rules
- When you move a robot, it slides in a straight line.
- It stops only at a collision: outer wall, inner wall, or another robot.
- Because of this, helper robots are often used as temporary stoppers.
3. Typical Round Flow
- Observe: identify target color and blocked lanes.
- Plan: map 2-5 key stops before touching controls.
- Execute: move with keyboard/swipe and count your moves.
- Review: compare your path and search for shorter alternatives.
4. Common Mistakes
- Confusing avatar color with target robot color.
- Trying to move only the target robot.
- Starting fast without checking reverse paths.
- Ignoring robot positions that can create bounce angles later.
5. Mode-Specific Tips
- Single: reset aggressively and optimize for lowest moves.
- Daily: use one clean baseline first, then improve by one move.
- Multiplayer: do not bid below your confidence threshold.
- Profile progression: guest data is local, account data is persistent.
6. Quick Example (Concept)
- Target is Blue robot in upper-right zone.
- First place Red robot as stopper on right lane.
- Bounce Blue vertically, then horizontally into goal lane.
- Use Yellow as final stopper to prevent over-slide.
Quick Checklist Before You Move
- Did I identify the exact target robot?
- Which robot can become the first stopper?
- Can I solve it faster by planning backward from the goal?
- Is there a 1-move setup that unlocks a shorter final line?
- Which lane must stay clean for final entry?
- If this fails, what is my immediate fallback route?